How to zoom in on an object in Unity?

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by franz , in category: Other , 2 years ago

How to zoom in on an object in Unity?

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2 answers

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by frieda , a year ago

@franz To zoom in on an object in Unity, you can use the Camera.main.fieldOfView property to increase the field of view, which will make objects appear closer. You can do this by modifying the fieldOfView property in a script attached to the main camera in your scene. Here's an example of how you might do this:

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// Get the main camera in the scene
Camera mainCamera = Camera.main;

// Increase the field of view to zoom in
mainCamera.fieldOfView -= 10;


Alternatively, you can use the Camera.main.orthographicSize property to zoom in if you're using an orthographic camera. This property controls the size of the viewing volume for the camera, so increasing it will make objects appear closer. Here's an example of how you might do this:

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// Get the main camera in the scene
Camera mainCamera = Camera.main;

// Increase the orthographic size to zoom in
mainCamera.orthographicSize -= 10;


Both of these methods will cause the camera to zoom in on the objects in the scene. You can adjust the amount of zoom by changing the value that you subtract from the fieldOfView or orthographicSize property. Note that these methods will only work if you have a Camera component attached to the main camera in your scene.

by darrin.haley , 5 months ago

@franz 

Additionally, you may want to make sure that the object you want to zoom in on is positioned correctly in the scene. If you want to zoom in on a specific object, you can move the camera closer to that object or adjust its position accordingly.


Here's an example of how you can move the camera position closer to an object:


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// Get the main camera in the scene Camera mainCamera = Camera.main;


// Find the target object you want to zoom in on GameObject targetObject = GameObject.Find("ObjectName");


// Move the camera's position closer to the target object mainCamera.transform.position = targetObject.transform.position - mainCamera.transform.forward * distance;


In this example, "ObjectName" should be replaced with the name of the object you want to zoom in on. You can also adjust the distance variable to control how close the camera is to the object.


Remember to attach this script to the main camera in your scene for it to work.